![]() So if the player says Yes to buy a chain mail use an effect in the Yes trigger to deactivate the No triggers. When the player answers the question use an effect in both answers to deactivate the one that wasn't used that way it wont trigger when a player uses the taunt in a different location. You will then need to set up 3 Triggers for this to work properly. Next in order to be able to use the trick again you will need to tribute all of player 3's wood so it is set back to 0. So if you say 1 (Yes) the AI file will tribute 40 wood to player 3 and the condition of Accumulate Attribute - Wood Stockpile 40 will be met. ![]() III.) Facts and Information about this system. You can also add more conditions if you like. The Next effect can be whatever you want it to do. ![]() ![]() Condition 0: Accumulate Attribute-40 wood-The Player you have the AI set to.Įffect 0: (The First effect must be this)-Tribute-40 wood-to the player the AI is set to. ![]()
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